I did rigging and animation work on several games before I switched over to being a tech artist. I mainly work on tools now but I do occasionally help with rigging when needed. My most recent professional rigging work has been rigging props for cinematics. When I was writing and maintaining the cinematic export pipeline I would step in as needed to help the team by rigging props and doing VFX work. I am not a rigger, but I am more than capable of doing light to medium rigging when needed.
Below is a recent personal rigging project. The model is an older one of mine that i made small changes to for this project. The rig was all hand made with the help of some Pymel scripts I wrote to remove the painful repetitive bits.
Here is a capture of the rig with ribbons for bendy arms
...and the geo